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I'm all in the Apple ecosystem. But:

- No 4K

- No VPN

- No default game controller (so you never know whether games support it or not)

No thanks for me and my requirements.



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I wouldn't bet on Apple to become big in gaming (apart from mobile games, which is a very different market), regardless of their hardware.

A platform that nobody develops for isn't really a good platform for gaming. And I don't see why developers would bother when Apple is just going to break compatibility for their games in a few years unless they keep updating it.

Your choice of platforms is highly questionable.

Either you're talking about high-end gaming, in which case Apple isn't in the game at all - the only players are Microsoft and Sony, though Google is making a bid now as well with Stadia.

Or you're talking about low-end gaming, in which case Google probably matters most because of Android.


I'm not sure that apple itself has nothing to offer. I have a feeling it is only a matter of time before apple releases something that is of serious interest to gamers.

It may not be a games console as such but think something with a large screen , an app store and some new input method that lends itself well to gaming.


Apple has never prioritized gaming on their devices.

Apple's problem with games isn't compatibility, not really. It's their complete lack of consistency and commitment to the market. They keep doing things which seem kind of steps in the right direction (that old controller standard, Apple Arcade, some really fairly decent hardware in low-cost devices like the Apple TV), but they've never been committed enough to get the ecosystem to work.

(I'm still a bit surprised they haven't made some sort of first-party stick-on controller a la Nintendo Switch; that might finally jump-start the market.)


Apple has never understood gaming, never will.

They cannot compete against PS5 and Xbox. This is not an easy market to enter, making the hardware itself is just a tiny part of the job.


I'm pretty sure gamers are not willing to see a gaming computer on Apple. And who uses Apple are not in the gaming field.

Apple devices are not made for gaming ;)

Why would the vision pro have games? I'm still waiting for the damn iPhone to be the gaming platform they promised over a decade ago. I watched over the last few years as Mac computers somehow got more powerful than they ever were but also have lost just about all support for modern games. The truth is, despite what apple says out of their mouth at their pressers, they don't really care about gaming or have any interest in establishing a viable development environment for this platform. Valve isn't even porting their games to mac anymore despite how much fanfare the relationship with this company and apple had for years.

I'm happy for Apple to embrace gaming, but yet another proprietary non-cross platform API is not what we need. I will not be supporting metal.

Apple has never been good at gaming.

That's a really interesting question, but I don't think Apple's going to be the company to take gaming in that direction. Their cloud services are pretty lackluster. I have an ATV, and I only ever use it for Netflix streaming.

Hardly. Apple has nothing to offer for high end gaming and I don't think they care about it.

For me it's Linux with AMD both for CPU and GPU.


Given the hardware capabilities from Apple systems, I doubt real gamers will care for the systems anyway.

At least that is one of the reasons I am yet to buy one.


Apple has made special efforts to distance itself from PC gaming, doesn't court publishers/devs, and is otherwise a troublesome platform for gaming entirely. Why would they get into gaming peripherals? What version of OpenGL does OSX ship with now anyway? What milquetoast videocard is shipping with the current gen of devices? Things like the Rift require something on the level, on a MINIMUM of the Nvidia 370, which is a near $400 card that eats up watts like no one's business.

The few OSX gamers I know just gave up and run parallels or bootcamp.


This article is speculative trash. Gaming on Apple hardware is a nothingburger: it doesn't exist & it likely never will. At best, they'll continue to get ports of a miniscule fraction of existing games, years after they first release. Gamers will go where the games are, and they aren't on Apple.

I doubt there is much overlap between the hardcore gamer market and Apple anyway.

I mean, Apple's refusal to license their OS for non-Apple hardware is unambiguously the correct decision. From Apple's perspective there are countless downsides and zero upsides to doing otherwise.

Apple is going to be huge in gaming in the mid-term future. If you have a limited, controlled hardware range, developers can tune Apple-targeted games in the same way that they tune console games. They can guarantee that everything works exactly as intended, which has been the achilles' heel of PC gaming since time immemorial.

I grew up a hardcore gamer and vehement apple-hater, but over the past decade, Apple has become the most competent consumer hardware company on earth and I'm super excited for the future here.

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