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I was super excited about this feature. In practice, it's nice for moving the cursor a long way quickly, but the finer stuff isn't any faster. It also tends to shift as I left my finger so it makes being precise difficult.


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I really dislike this feature, because it breaks cursor movement.

I also used to move my cursor with high accuracy and I wish it was still an option.

aww why does it not follow my finger as it does my cursor? this would be so fun!

you missed the most important point. the cursor changes sensitivity based on the context. navigating through buttons? it enables a snap mode for faster navigation. selecting text? it enables a slow precision mode to get exactly the right characters. I think it's pretty cool.

That looks incredibly unpleasant (to me), makes positioning the cursor like slipping over oil. I prefer the discrete jumps that the cursor makes :)

Cool? Still haven't decided if it's useful.

Anyway, the cursor occasionally obscures the character and slows you down. Might be worth testing out a fish-eye effect as the cursor scrolls so you clearly know what you need to type.


You don’t necessarily want the cursor to be as fast as the human eye

Didn't that halve the cursor speed as well?

imo, Multiline cursors are one of these features that look and feel cool, but are rarely, if ever, really useful.

"Features galore" and yet, holding Shift does not restrict the cursor to only X or Y movements for dragging in straight lines.

That said, this is a very cool project.


Yeah, I didn't think of that and it goes part of the way, but it would be nice if you could move the cursor to the exact position you want to select from, put down a third finger on the keyboard and then move the cursor. At least for me that would feel more efficient.

Pretty cool! If you are drawing and go off the edge of the screen, when you come back it doesn't let you draw again unless you lift up on the mouse button and press it back down again. Using the shift key was much less reliable than the mouse button.

Am I the only one who doesn't get the multi-cursor hype? Having said that I never used it, so maybe I'm missing out.

You can always slow down the pointer movement itself to compensate for that loss in precision. With a well-chosen acceleration curve, that doesn't hinder you from covering even large, screen-wide distances with just a quick flick of the pointing device.

For me, tracking the mouse cursor and moving it visually is harder than moving a text cursor, since with a text cursor I can generally look at a piece of text and summon the cursor directly to that location. I have trouble seeing and distinguishing the mouse cursor a lot, and I'm much more likely to overshoot it (or move it frustratingly slowly) than a text cursor.

It just feels better for me to use. I do less squinting. :)


Nice website design and nice experiment. I hate to rain on the parade but most OS have implemented Precision Booster to exponentially slow down the mouse to allow precise control of the mouse pointer, and also they have implemented Mouse Keys to allow moving the pointer one pixel at a time by pressing keys.

Hopefully your app can create differentiation. Good luck.


There was, but it's more of an accessibility feature -- the cursor is a relatively large circle, simulating a fingertip, rather than a pinpoint cursor.

Kinda cool that Chrome added pointer lock, but the responsiveness of moving the cursor around the screen is pretty shit. Maybe it's mac mouse acceleration's fault?

Same for the CSS3 Cursor properties, doesn't make much sense on a touch-based device.
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