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We've had both those problems IRL I'd imagine they have them in a simulated environment too.


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I'm also wondering if they had a simulation environment, and why it didn't catch the problem.

Well, they would need to be simulated.

The struggle is real, unless we're in a simulation.

If it were a computer simulation, there would be bugs, crashes, glitches, and other imperfections. External intrusions into the perceived reality (Alien UFOs are actually sysadmins running tests, etc.).

And they sere simulations.

Reality bites


It's actually a concern due to simulation error.

Or that they are also in a simulation.

They’re in a simulator, aren’t they?

And even then that could be part of the simulated experience

there is a huge chasm between this working in sim, and irl.

We're in a simulation.

One of the most distressing parts of the simulation argument, is that I can't really get away from the idea that if we are in a simulation, the most likely simulation to be in would be some broken dev or QA build.

OK so what if we're in a.. video game simulation and one of the really difficult issues is getting the emergent populations to not notice that they are being simulated, much like our difficulty with doors. There. Back on topic.

In fairness, it's a good sign that they're catching such potential glitches in the simulator.

I'm wondering whether they built a simulation environment to test their software.

Simulations?

If we live in a computer simulation then there will be most likely bugs and edge cases and buffer overflows and all those things. So if we knew for certain that we live in a simulation then a lot of people would start looking for exploits.

Simulations have been like this for years.

I think we may be talking about different simulations. I'm talking about THE simulation.
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