This is a fair position, but we shouldn't forget that companies have poured billions of dollars into making these "tools" as addictive as possible, because that's ultimately how they make their money. See [1] and [2] for more.
The advertising business model is why those companies built addictive products. To make money from ads, you have to keep them coming back as often as possible, even if it isn't adding value to their lives.
I'd think it's more about economic theories. If all economic incentives point to making a product more addictive, of course products will be designed that way.
Humans have an amazing capacity for addiction. It may be easy to say no to micropayment games, but "products that engender addiction" is a very broad and fuzzy category.
You're right, also television! But also other things. Which makes me think of the products that I use that are algorithmically built for addictiveness - not to say all products are initially built with the intention of being addictive, but products gradually become so and a company then unethically pushes new features that will further the addictiveness since that keeps the user coming back/on the product. An example of the latter is Netflix or Spotify. Netflix, last time I checked, now auto plays previews of shows on the main page - a way to get the user to be intrigued, stay on the product, and keep watching more shows. Spotify, while a revolutionary product, I find is addictive - millions of songs a user has yet to listen to? Well, then that is more of a reason for the user to plunge into two hours of music searching and while the user is at it, why not create a playlist for every occasion that might occur.
The latter two examples being poor examples, but yet, there are products/services all around us which manipulate our mind. I have always been keen on building something, a product or service, something morally and ethically just - no advertisements, no gimmicks, etc. I.e. Spotify should have a optional pop-message say: "You have been listening to music for five hours. You should let your ears rest and make some pumpkin pie." Or from Netflix: "You have just watched the entire season of two shows. You should really go lay under a tree in a park and eat some grapes." Again, the latter two examples are not likely, they are dream-like features but this is what I dictate to be a movement towards more healthy products/services to which we need.
In modern day, we must then be extra aware of what we consciously consume and put in our head day in and day out in our everyday life. We might even decipher if this is what we want to consume, if it is healthy, if it is the way we want to lead our lives. The latter being an approach I took to deciding to stop: watching, reading, and listening to the news, bookmarking countless of articles I find (Pocket, the bookmarking saving tool, is particularly overwhelming), sticking to just a few websites I regularly visit, not using/having any social media account, etc.
Above all, I'll finish this comment off with two of my favorite quotes and a video about everyday virtue that I think is appropriate in regard to the article and something teenagers should come to know:
Thomas Merton: "The greatest need of our time is to clean out the enormous mass of mental and emotional rubbish that clutters our minds.”
Andrei Tarkovsky from Sculpting in Time: “Modern mass culture, aimed at the 'consumer', the civilisation of prosthetics, is crippling people's souls, setting up barriers between man and the crucial questions of his existence, his consciousness of himself as a spiritual being.”
Everyday Virtue, an analysis of the independent film Paterson with support from ideas of David Foster Wallace (it's about awareness, normal and ordinary everyday life, etc): https://www.youtube.com/watch?v=RnGvWTRQ9j4
I just don't want to say that people are inevitably going to be addicted to justify monetizing addiction, but the fact that relatively harmless addictive products are available might serve a purpose.
Would you say the same about gambling software? What about software related to selling heroin?
All of these products are designed to be as addictive as possible (to varying degrees). The whole point of of an addiction is that your are there voluntarily. (Not saying facebook is as bad as the things above, just that they are all designed to addict.)
They are designed to be addictive yes, but that doesn't make the user non-complicit. It's easy to stop using these products, especially if you have other interests in your life.
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