I wrote an in-MUD game for a Wheel of Time-themed MUD around 2005; I stopped in last year to see how things were going and was pleasantly surprised to see that not only were my game and helpfile still in the MUD, but that there was an ongoing game as I logged in. Satisfying to know that something I made over ten years ago is still being enjoyed.
I basically learned to program for Wheel of Time-based MUDs... first on The True Source, then on The Weave, and then on As the Wheel Weaves.
It was amazing how much drama existed behind the scenes and how there would be a family tree of staff/codebases stemming from that drama and stolen code/areas. As the Wheel Weaves is apparently not running anymore, but a few years ago I found a split of a split that still has an in-game game that I wrote that people still apparently play and enjoy. It's really gratifying.
After 20 years I still play on Discworld MUD on a regular basis. I find there being a strong community - if a bit smaller than it used to be. The one thing I enjoy most with playing on the MUD (apart from the people) are the fact that I feel less limited in the game play compared to most graphical games.
January 19 2001 - at 07:53:56 in the morning - i first logged in to Discworld MUD. This was about ten years after it first launched. Since this date I have spent roughly 20000 hours actively playing this game and I'm not even close to "winning" or "finishing" the game.
No matter when you login there's roughly at least 100 people logged in playing. It's social people from all around the world.
I just felt like writing a sentence about this game to spread the word a bit. Games evolve so quickly these days. New games are released daily making all other games obsolete. Discworld MUD however has a quality I still haven't found in any other game - be it World of Warcraft, Elder scroll online, TERA or whatever. Discworld MUD is a game with so many small variations that you can never finish - and even now, 27 years after it was first launched, you can still create a new char that is possibly unique compared to any other that ever played.
Same here. MUDs got my unix / network / C programming up to par (and to this day, decades later, I still work in the field). Incidentally, "my" MUD still runs (some 25 years after its start), although it's not thriving by any means. More like 2-3 concurrent players at a peak (we used to be small anyways, our max concurrent players peaked at some 40 in the late 90s and early 00s). There's still new people picking it up and raving about the depth of content in it though, so at least that makes me happy :)
This is great, I discovered MUDs around 1995 and even tried to write my own in Perl. The real-time interaction with other characters that we take for granted now seemed revolutionary back then.
The MUD I used to play (http://realmsofchaos.com/) is still going thanks to an intrepid admin who has kept it online since 1994. It is unfortunately desolate now but it is nice to see a piece of gaming history alive and well. I occasionally log on to wander through some of my favorite areas.
I have very fond memories of RoC as it's where I learned to program and had my first taste of algorithm development.
I still occasionally play a MUD called Shattered Kingdoms. I played that game for 15 years: really nice ANSI color and you sort of can’t beat it because of the roleplaying.
This week I reconnected to the MUD I used to play 20 years ago. I'm amazed it's still running. I've forgotten nearly everything.
I've been having a blast these past few days exploring the vast world.
There's nothing that Google can tell me about it. There's still people playing (and building) it, so I can ask for help - my old clan is still going even - but there's no instant fix on everything.
I don't know how long it'll last, and the time it will take is too much to fully immerse, but I've already started making some maps and trying to tackle some quests.
Hey! I love MUDs, been playing since probably 2007 when I was in middle school. I've usually stuck around IRE's games (Achaea, Aetolia etc.) but also have enjoyed others such as Armageddon.
They've always been a reliable escape for me and only recently have I actually pulled myself away from them, but I thoroughly enjoyed building up my own character and a life of their own through roleplaying. It's sad to not have experienced MUDs in their heyday but I'm happy that a decent amount of people still play enough for some of these games to still be considered 'active'. Long nights and days have been spent totally immersed in their settings, and their influence on me as a person is something I have to acknowledge.
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