Yes, there is. I have side-by-side 60Hz and 120Hz monitors, and window dragging for example on the 120Hz one is much much smoother (I had to buy a gaming mouse, because most normal mice won't update at more than 100Hz I think). And movies don't have this jerky motion where 60Hz doesn't quite exactly divide with 24 fps that movies use.
Indeed it doesn't. I have a 120Hz CRT on one of my old PCs where moving/resizing windows, etc feels butter smooth so i decided to buy a 165Hz monitor for my main PC to try and capture the same experience.
All i ended capturing was something approximating the experience i had back when Windows allowed me to disable the compositor which wasn't vsynced. It still doesn't feel as smooth, just smoother. Nowhere near the smoothness of my CRT though.
I switch between 30Hz and 60Hz displays, and the 30Hz always feels slow, including when typing. Probably depends on the person as to whether or not they notice it.
The smoothness of 60Hz is not to be underestimated.
May depend on CPU performance :) On my 3.4GHz 4-core desktop, it is pretty much always smooth. But on my 1.7GHz 2-core laptop, async pan&zoom makes a noticeable difference.
It's much more than that; the flickery 60Hz CRT is only incidental, it doesn't relate to the perception of smoothness. Like a sibling comment to yours says, it's very noticeable with the mouse, and even more so when moving around a window on the desktop. It looks like crappy stop-motion animation compared to what it can be at higher frame rates.
Yeah, I jump between 60hz, 120hz, and 240hz screens several times a day and while the difference in smoothness is very visible, if I'm not gaming I forget about it very quickly. Personally for work machines I find high density (preferably integer scaling friendly) preferable over extra frames.
I have screens running at both 60Hz and 120Hz right now.
For mousing, I can see it but I don't care. I even used my main screen at 30Hz for a while, and mousing was fine.
For scrolling, I scroll at the click rate of my mouse wheel, which is usually 6-20. With no smoothing applied, because I don't want it, scrolling looks the same on both screens.
It's really only games where I care.
So don't be so sure about how universal your own preferences are.
No, for a project I am working on using three.js with requestAnimationFrame, it is capped at the refresh rate the monitor is running on.
So my gaming monitor running 144hz at 1080p runs the application at 144 FPS according to my FPS counter from stats.js[0]
On my laptop running at 60hz it's capped at 60 FPS.
There is a huge difference in the "smooth-ness" as well as reduced input lag on the 144hz vs 60hz monitors. So much that I currently dislike working on the app on <100hz monitors.
And here's how I can probably immediately convince you that I can as well: drag your cursor at a rapid speed across your screen back and forth (e.g. 2-3 times across the width per second). Focusing on one spot, do you see individual cursors with gaps of background in between? (I'm assuming yes.)
Now on 120 Hz the gaps will be half as big as on 60 Hz. On 240 Hz they are half as big once again, but they are nevertheless noticeable. The size of the gaps easily allows you to distinguish between 120 and 240 Hz.
Until I can drag my cursor across the screen and see nothing but a continuous moving object, we haven't hit diminishing returns on monitor refresh rate yet.
Yes, but one is significantly better than the other. I don't mind a bunch of if statements inserting frames in most cases, but manufacturers can shove their "Effective Refresh Rate" you know where.
I count myself among the people that would consider >60hz necessary.
For me, it's animations, especially if I'm dragging a window or just the mouse. On 60hz it's nauseating if I'm paying too much attention to the window I'm moving. It's goes completely away around 90-100 Hz (at least for me)
I feel that while changing from 30hz to 60hz and the latter feels smooth (enough). Never used a higher refresh rate device but wonder how much more can this keep going and humans noticing.
Honestly for office worker/programming/professional use, high refresh rate doesn't make much difference. It's neat that windows are more legible while dragging or curse movement looks smoother, but I wouldn't buy high refresh rate if I wasn't also a gamer
Moving windows around isn't smooth, resizing large windows is noticeably laggy, things like expose seem slow as well.
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