Looks like a neat little language. Lua's syntax always appeared ugly to me - or if not ugly, then unnecessarily foreign. Something more Javascript-like lowers that barrier a good bit.
I forgot to emphasize that I'm particular about syntax. I amended my comment accordingly. I also don't like the global-by-default bit, but maybe my ideal language could be a syntax layer atop Lua?
I got exposure to Lua with Cyberpunk 2077 mods and neovim plugins. Some stuff is indeed strange (like array indexes starting from 1 by default), but overall it's easy to use.
Not sure I'd want to use it for something big though.
Great, thanks, I'll take a look at some of these on Monday. I've only got a few super simple scripts of my own but I use them all the time. A hugely valuable feature and lua is nice and simple to pick up.
This is amazing! Thanks for the tip. I'm trying this out on my next game. CL is much more powerful than Lua and something I'm more comfortable with as a language. Seems to be nearly as painless integrating too.
What are the syntax features most jarring to you? I suspect it's the ones that's been ported from Lua but I'm not sure.
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