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SpringboardVR | Full Stack Developer | Full Time Contract | Remote

SpringboardVR is the fastest growing Virtual Reality arcade management platform outside of China, and we are looking to expand our web development team!

We are looking for a full stack developer to join our team who has experience with VueJS and preferably also with Laravel.

This position will be fairly self directed and we are definitely looking for someone who is a self starter and is able to take any task and own it from start to finish.

Apply Here: https://springboardvr.recruiterbox.com/jobs/fk0fwne/



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RVR| Back and Middle end Developers| Remote (Europe favoured) with quarterly team get togethers|

Are you looking to get in on the ground floor of a highly creative startup? Are you looking for a place with ample space to prove your ideas and initiative? Then read on!

RVR, Renaissance Virtual Reality, is a startup working on redefining how we manage our files and data. Currently in stealth mode (hence the sparse website: http://renaissancevirtualreality.com), RVR is developing a bio-mimetic platform that enables users to interact with their folders, files, and data structures in a visual and interactive way- enabling them to work more efficiently, carry out high level analysis of their data environments, and engage on an intuitive level with their data.

We are currently building our Beta in collaboration with our first customer- thus hires will have a strong influence on the product they are working on and will have ample opportunities to grow and change roles as things develop.

We are primarily seeking for three roles right now:

'Middle end' (Go/Rust/ Node.js): https://drive.google.com/file/d/1JTHvA9jgLKQh3NS2XsxxdcpBK2W...

'Back end'(Go/Python/C++): https://drive.google.com/file/d/1DJobbkxdMta-5n76XJqwkEMGcmu...

'UI/UX Designer': https://drive.google.com/file/d/1DFGTSSuurrIPo2iZ-ONFm9h7zZO...

Being a remote first company we are open to a number of different arrangements and time commitments.

Feel free to reach out to me, David, at rvr@renaissancevirtualreality.com. Make sure to mention Hacker News in the subject :)


are you doing vr dev?

Since others are sharing their VR productivity apps, I will do the same:

I wrote the first WebVR framework in the world. With it, I built a very simple live-programming environment: https://primrosevr.com/demos/editorVR.html

That was 2, almost 3 years ago now. I'm no longer working in WebXR, but I am still working in VR productivity. I'm currently working on an app for language and cultural learning in VR.

Unfortunately, there is nothing public to see, yet. Though we did just give our first semi-public demo last week: https://dlsdc.com/blog/dls-hosts-tenth-annual-open-house/


AltspaceVR – web and game developers – Redwood City CA

AltspaceVR is a venture-backed virtual reality software company. We are bringing two-dimensional web content into shared virtual spaces, and extending the web to create fully holographic experiences. We allow people to watch streaming video, play games, and get work done, together and entirely inside of virtual reality. Our software is powered by, and fully embraces, the modern open web. We’re looking for great people who are excited about the future of virtual reality, and are ready to tackle challenges at the edge of current technology.

Open roles include: - Game networking engineer - Gameplay engineer - Front End UI developer - Javascript platform engineer - Operations engineer

Apply: https://jobs.lever.co/altspace Us: https://twitter.com/AltspaceVR


Sort of unrelated, but any suggestions for experienced backend developer who wants to get into VR? I'm working on learning 3D graphics and c++, but could use a bit of direction.

Day Job: Software engineer at a startup looking to break in to the AR/VR space. Exploring the VR tech scene and brainstorming product ideas.

Side Projects:

An app to remotely play youtube videos - https://github.com/agnivade/youremote

Implementation of Levenshtein distance in golang - https://github.com/agnivade/levenshtein

Wrapper of the scrypt api in golang - https://github.com/agnivade/easy-scrypt

Personal blog: http://agniva.me


AltspaceVR

We are a venture-backed startup connecting people using consumer virtual reality (Oculus Rift, etc), and are hiring for a number of browser, web, ops, and game positions.

If you want to find out more about Altspace, this was written during our most recent alpha weekend: http://www.roadtovr.com/stuck-vr-send-help/

Location: Redwood City, CA

If you have an interesting in shaping the future of VR, let us know!

https://jobs.lever.co/altspace


I'm working on this as a startup called Fearless.

http://FearlessVR.com


Just in case you're still looking: https://github.com/benvanik/vr.js

Oh nice. So your work will allow programmers to work in vr? Or more generally to have a VR office for collaboration.

VRcollab — Singapore

Our aim is to develop an editor for future Virtual Reality website using ThreeJS and NodeJS to provide Virtual Reality experience creator a place to share their ideas and create what they imagine collaboratively.

How do you represent html <table> in 3d. A 3d table.

We will be build a new markup language for modular 3d with web component.

INTERNS are welcome. We do provide VISA.

More information about VRcollab: http://careers.stackoverflow.com/jobs/91077/javascript-devel...


Would you spend all day working in VR?

A few months ago, I would say no.

But I got myself a Quest 2 for Christmas, and now... maybe.

AR would make it better though, so I'm not just floating disconnected in digital space. I see in their homepage hero banner background[0] you get a floating window with video of your hands. It would be nice if the whole background is a passthrough to reality, and then you float your OS windows on top of that.

[0] https://simulavr.com/


There's a guy building this exact VR thing in a startup program I'm a part of. Looks incredible: http://virtualnihongo.com/

Pretty cool, I'm in the same boat as you (see my other reply VR-step Unity plugin). Decent revenue but can't really grow it much more....

I followed the same path pretty much, except less about getting a pretty place, and more about learning interaction.

As for VRTK, they have are MIT licensed and are welcoming of contributors, they even have a slack channel where I chill out.

But the biggest stumbling block for me is motivation. Having to relearn every single interaction, alongside learning how to make games is pretty challenging. Multiplayer especially is one of the main strengths of VR with the presence leading you to believe you are in the same room as a complete stranger.

But learning how to code with multiplayer in mind is so challenging. In essence you have to learn to derive your current game state from as few variables as possible.

But add onto that object ownership, physics, hit-box latency issues and there is so much new stuff to learn that it makes javascript fatigue look like a joke in comparison.

BTW. Is there any demand for VR devs/front-end devs/back-end devs/designers/unicorns?


You may be interested in https://immersedvr.com/. Some videos suggest that their coders use their VR workspace to code the app itself. Not exactly what you described of course :)

Super excited about this finally being revealed - my small startup Voysys makes the OdenVR Render Engine that powers this product :)

I think there are so many telepresence and remote-operation use cases for VR. It's not yet widely known how powerful it is to experience real time VR when you also can control something remotely.

http://odenvr.com/hiab-reveals-hivision-remote-crane-operati... http://voysys.se


Check out vrland.io, we’re working on this!

This reminds me of framevr.io Totally 3D with support for headsets and very expandable.
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