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>I’d be surprised if this was any good at all. Would have to cut corners everywhere.

It's "engineering trade offs" when you do it and "cutting corners" when the competition does it.



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> it probably wouldn't

if you cut corners on engineering to reduce costs and nothing bad happens, that good engineering actually


>I absolutely hate sloppy engineering.

>Of course this is pure speculation

Cool ideas, people have already figured out this was designed into the system. Sure more testing can catch things, but how much money are you allowed to spend on every single feature?

There isn't a 'right' answer to these questions, engineers are literally doing cutting edge, never before jobs.

Everyone wants more time, more money, and better suppliers.

You need a call to action, not just a youtube video talking about groups not being responsible.


> About the only way it would make sense is to make it a premium product.

> What’s the problem with that?

In the next sentence he literally lays out what the problem with that would be. It's an engineering problem.


> this has been done properly numerous times in the past

I'm genuinely curious if you have any examples of this. I'm not aware of any modern product at scale that doesn't suffer from these same issues.


> looks ideal

It's the opposite, this is a stupid idea by the sound of it, as it goes against what we've learned for decades in this industry. You yourself speculated what could be wrong with it, not exactly hard to see.

Who knows, it might be great once you actually do it, but honestly I dont think so.


> Reminds me of a student design with what you get by just following design equations and going for a crazy mission profile.

This is the only thing that makes sense about this design. It's the result of optimizing some parameter at the expense of all others. Maybe the maths makes sense but it looks ugly and I've never seen an ugly machine that worked well.


> That thing is so over-engineered it is almost as if it was a joke.

Maybe different people use that term differently but I wouldn't call that 'over-engineered'. I'd just call it 'poorly engineered'. Mismatched components doing a poor job despite being far more expensive than necessary. If they'd put a well designed hydraulic press in there, I'd call it over-engineered. :)


> If I find a stupidly designed product, it is often because it was the cheap option.

Well then they weren't being stupid - they were optimising for short-term cost. That's not stupidity - it's a tradeoff.


> * it has some huge flaws*

It's like saying that assembler is flawed. It's not; it's just may not be the right tool for the job.


>The radically new concept is extracting $28,000 for a lean-to design, then barely warranting it for five years. That's just insane.

Not to people for which $28.000 is what $2000 is to you and me, which is the intended audience.


> I'm not sure why would anyone do that, if they want to produce a quality result.

Pay as less as possible for project costs.


> From the perspective of the manufacture, i kind of get it,

From the perspective of the manufacturer, it's either a fairly blatant cash grab or poor design.


> I mean, that's a good thing

Like AvE says, it's really not. Elegant engineering is exactly meeting your design requirements (assuming your design requirements are good). It's far far easier to overengineer everything. It's also wasteful, since all that extra capacity won't be utilized.


> It's not an engineering problem at all at its heart.

My point is that it is definitely an engineering problem as well as a product problem.

a) It's going to be super technically difficult to build (especially in a way where it's responsive at a granular basis to handle huge blow-up bursts)

b) It's not even clear what you're supposed to be building

None of what people are proposing is well defined or easy to build.


> What's so bad about... mediocrity?

Nothing, but engineers are expensive, so if you can spend a couple thousand dollars to get better value for the money, you might as well.

Of course, some companies spend far more than that, which is probably not economical.


> This should be based on core tech development only..

What good is the tech if you can't put it into production? There are real design and manufacturing issues to deal with, and a company that doesn't take that into consideration and give it the attention it deserves likely won't do well in the long run.


> I hope they don't innovate that much. It seems everytime they do, the designs gets worse and worse.

Can you share some examples?


> First, the skateboard and the upper body could be built separately. Maybe not at the same place (a handful of skateboards will fit perfectly in a shipping container for completion thousands of miles away).

I hate to be critical, but this really reminds me of a 1950s "visions of the future" piece more than a practical design choice.

For example, the skateboard is not a new concept [1], and there are reasons you don't see it. Modular design really only shines for low-volume production (or a large combinatorial space). When you are doing 10s of millions of units per year, as the auto industry does, modularity often gets thrown out in deference to volume/cost.

Also, distributed manufacturing is a huge pain, why would you ever want that? See Boeing's experience with the 737 supply chain. Just because you can doesn't mean you should.

[1] https://en.wikipedia.org/wiki/General_Motors_Hy-wire


> It's pretty shocking to me that people in our society build things and then deliberately break them so they can make more money. Is this really the best system we can come up with?

All part of cost tradeoffs. Previously, they'd build the car with the ability to support all those add-ons even if the customer isn't getting them. Turns out it's cheaper not to do that.

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