This is actually really much lower than I expected..
Though what helps is that most servers have a dedicated iLO interface and you really have to choose to configure it on the regular ones along with normal traffic. So out of band is default.
So in this case it's only people who have deliberately configured this. I think this is why it's not hundreds of thousands.
Funny, I can pinpoint players location based on their pings pretty accurately too. 300ms + is Asia, 350+ is Australia, Americans are 120+, South America 170+.
Ping towards USA has lowered the most. This used to be 225ms in the earlier online days.
We've got servers in 200+ cities around the world, and ask them to ping each other every hour. Currently it takes our servers in Tokyo and London about 226ms to ping each other.
Our nightly games are played on local servers with 13ms pings, but we still have international matches played on midpoint servers, with most players pinging between 150-200ms. Holds up very well.
NYC to Sydney is still only ~200 ms. That's probably in the realm of being noticeable but only barely. Even then, the real need is more like one server per continent rather than every cell tower.
I just want to note that the servers have a ping of ~150 here from India, which is not that fast, but OK. Hopefully some DNS servers will be placed in Asia.
That's weird, I'm getting 2-3s with an empty cache, and a bit shy of 1s with a primed cache. Pingdom reports 3.41s from San Jose, California (I'm in Central Europe).
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