Hacker Read top | best | new | newcomments | leaders | about | bookmarklet login

I don't understand why they changed Exposé to proportional windows. It's not as easy to find what you're looking for--relative window size was the easiest way (for me) to quickly understand which window is which.


sort by: page size:

Tell that to my Windows 10 install, because it's displaying a hodge-dodge of non-uniformly scaled bullshit.

Solved would mean I'm not hacking a scaling factor into the perforce config file to get its window to match the rest of the UI. Solved would mean that Windows handled it for everything drawing windows.


This is not too helpful -- you can resize the window in such a way that the ratio changes...

So glad it's back! Can't understand why they didn't at least have an "equal size" option to keep them all from being different sizes based on the window title.

Yeah, I thought so too, but I find the exact configuration of which windows I want open and how big I want each one does change a lot.

I'm kind of hoping the Lion demo turns out to be a complete dead end. Most of the stuff in the demo seemed quite badly thought out.

http://loewald.com/blog/?p=3440 (careful watching of the demo revealed that pretty much nothing showed worked terribly well)

I think it might be interesting to integrate ideas in spaces, expose, etc. by dynamically rescaling the UI when the user does stuff like resize or move a window. (After all, when you're messing with a window's dimensions you're generally not too concerned with every pixel in a given window.)

In other words -- why does Expose need to be an explicit mode? When I resize or drag and drop -- rescale the UI dynamically to deal with the relationships between windows and apps. And this becomes even easier if some or most windows are full screen by default.


Glad to hear it is useful to you.

I'll look into making the minimum window size smaller for the next release - thanks for the feedback.


A lot of people complain about the window size, but I agree. It's really the hidden options and extra clicks for me. Everything that used to be easy is now harder. And things that used to be hard are easier.

I would guess it's because window management on Windows (at least until 7) was just Too Hard. 7 improves things a lot, but it's still not as good as it could be.

If you bring up a window, and it's too small, you could either: A. Drag it to where you want it, and then fiddle around resizing it so that it's big enough and doesn't overlap anything else important, or B. Maximize it in one click, do what you need, minimize it again.

Additionally, Windows windows have lots of chrome when unmaximized, and this tends to discourage heaps-of-small-windows layouts.


How so? Wouldn't there just be a one to one mapping between resolution and maximized windows size? The only way to prevent this is to not maximize windows and instead have custom sized ones, but that just makes identifying you even easier.

Neat. I like it. It surprized me that the result for the same name was different on succesive attempts.

But why in god's name did I have to increase my window size?


> Displaying UI at a reasonable scale.

It's amazing how bad Windows still is at this. In my experience, connecting monitors of different densities results in crazy things breaking, like the "maximize window" feature.


How is that useful? You only see half of the other window. Why not resize it to fit 33%, or fullscreen them both?

I use xmonad so I'm well used to tiling, I just don't get why you would want to have a view into only half of a window.


I did some playing with this a while back, taking a different approach. I wanted all windows to have the same aspect ratio, and all to be the same size except for (optionally) one "selected" window which would be bigger by some factor. Options were scored by percentage of total space used, deviation from desired aspect ratio, and optionally preferring solutions that magnified the selected window. https://observablehq.com/@tomcburke/rectangle-packing

You're right, it should be window size. Fixed it accordingly.

I think it's great. It's about time they started using more of the available screen space. If I want a tiny view I'll shrink the window.

Since this seems to be such a contentious issue, I wonder why they didn't keep the original style around as an option? Aren't stylesheets supposed to make that easy?


You should look at SizeUp, it basically does the same thing except for any window :D

I agree with the annoyance at the change.

I would recommend BetterTouchTool (https://folivora.ai/) to get back the ability to maximize windows with a click. Also you can drag windows to the right or left of the screen, and it resizes to half the screen. Wonderful to put two applications side by side.


For instance, OSX's equivalent of "maximize" works more like "size window to content"

It used to. Now it makes the window fullscreen and it infuriates me.


The width of each window isn't the same for Scala compared the others. It'd have been nice to see them all the same width with text wraparound.
next

Legal | privacy