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Reactive UIs produce too many allocations, most developers aren't comfortable using them and most importantly lack of UI designers.


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Isn't that exactly the problem? The resulting UI isn't designed, it's aggregated across a disjointed set of granular tweaks.

UI development is one of the least scalable things an individual can do with their time.

I've seen that too. UI designers not realizing UX is way more important than aesthetics.

That is a consequence of not having proper UI/UX people on the team.

Too many UI designers and not enough real work for them to do?

Seems to me there's far too much of that sort of thing going on in the software economy (not just UI designers!) -- far too much redeveloping existing wheels (and usually not for the better) and far too little actual advancement of the state of the art, far too little actual innovation.


Given the recent size and snappiness of modern UIs I think it's a bad thing.

Too much design, too little value.


What about UI development is a waste?

The native UI toolkits are even harder to use than something like React and recently have been evolving to a similar reactive + declarative paradigm.

User interfaces are complex, poorly specified, and subject to rapid and often capricious changes in the middle of development. Don't blame the tools.


>complicated UIs with a lot of elements

That's a problem for your designer to solve


That honestly just poor UX. But fair enough, there either aren’t many talented UX/UI designer, or companies aren’t using them.

It seriously feels like most UI designers don't know that.

Bad UI is Bad UX

What I find difficult is the lack of communication. Programming UI changes is hard work, and when a developer isn’t convinced of the benefit to users, it makes it seem like the change is being made for the ego of the UX designer.

Hear, hear. Too many graphic designers know nothing about UI design.

Some UI designers do not understand design, e.g., affordances.

Yes too many ui elements.

UI matters, and modern UIs are horrible

What's going on is that UI designers keep thinking people care more about balancing negative and positive space than seeing all the information they want. At the same time, UI customizability has gone out of fashion. So we get lowest common denominator mediocrity that looks good in a slide show but is awful to use for serious work.

No company should have full time UI designers on staff. Eventually they look for reasons to justify themselves, and start ruining things that were perfectly fine.


The UI designers I had worked with do not have much experience working with the web platform as a user or developer, are not aware of capabilities default controls provide and almost never use the products they've designed. Additional exposure of UI compared to under-the-hood stuff begs for additional bikeshedding and micromanagement by people who understand this even less, like management. Maybe I never met good a designer or worked in a company with sane process.
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