I was ~6 years old, when I played the demo version. Earlier, I had played Q2, (maybe Q3 demo?!), Tiberian Sun, Red Alert before and couple of simpler games and demos.
Unreal Tournament demo had like ~4-5 Deathmatch/Team Deathmatch maps, 1 Capture the Flag (infinite gameplay for me at that age on CTF-Face (Facing Worlds) :D ), maybe 1 Assault map, but not sure.
The motor, feeling, control, sounds, music were just pure awesome. Sniper headshots, jumps, tricks, extremely competitive feeling, double kill, triple kill, ultrakill, mo-mo-mo-mo-monsterkill... :D
Then the Game of The Years version was a Christmas present for me, I still remember the smell and the feeling. I could not try it out for a bit, so I was reading the (Hungarian! :D) manual back and forth. The GOTY version had extra weapons, maps, skins, goodies.
Later, internet was slow, but mods and couple servers were just awesome.
I want to go back! :D
Unfortunately it is impossible.
Partially due to the missing scene, partially because I get frustrated, when I realize that my muscle memory (aiming) is totally broken and I cant hit shit, even if I truly see and feel, that I hit. :D
Back then, I did not even see if I hit, I just knew. And I truly hit. Wtf, it's gone. :D
Nowdays the only maps I play are TS/Expo/mobx-keystone. :)
They will always be the Unreal Tournament company to me. Unreal and Return to Na Pali are still two of my favorite games to this day. Honestly wish someone would make games like those again.
It was greatly overshadowed by its bigger hit of a sequel, Unreal Tournament. I still fondly remember the original's remarkable technical and artistic accomplishment though.
I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while.
I remember being absolutely floored when Unreal came out. I was in awe of that team and still am. No one else was anywhere near them at the time in terms of immersive feel and art design, in my opinion.
It's also one of the few FPS games I've encountered where, for several years, I felt like I could play it almost indefinitely (that is, in what little free time I had). It directly drove at least two major system upgrades. Everything's different now, of course, but if they came out with another single player campaign in that universe I would pick it up without a second thought.
And lots of Russians! Super game. I've only been playing it for about a year, and didn't really do much gaming for about 20 years prior to that. It reminded me of the best of Q3 and UT2004 in one game.
I've probably killed you / been killed by you a bunch of times.
Ultima Online isn't a website but, for me, is synonymous with the earlier days of the net. I guess it's still around, but I played during the beta and when it first came out. There was something so exciting about it. It was all such a new experience.
I also miss the original Rainbow Six (and Rogue Spear). Loved the gameplay (stealth, planning a mission, etc.) and it brings back memories of LAN parties. I'm not sure if there's a modern game that has a similar style of gameplay? I hardly play any games so am out of the loop.
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