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I think it came out on a demo disk at some point. You got to move the dino about and maybe the light source? It's been a long time!


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You are so close from the truth :-)

I wrote demos some while back (~ 1990 -> 1998 roughly).

They were running on the hardware of that time (including specific soundcards like the Gravis UltraSound), using modified DOS modes etc.

As years passed, it became difficult to run them, because the hardware was harder to find.

Ultimately I wasn't able to watch my own creations anymore!

At some point though, I discovered DOSBox (the emulator). But running it on the available hardware in say 2005 would not give anything good!

So I had to wait more years until technology improved (good enough to ensure the emulation would run fast & without too many glitches, but also fast enough so that video can be captured decently), until 2019 roughly, when some friend from back then captured my own work on their brand new PC (https://www.youtube.com/watch?v=UVwesW3PSwg).

So yes, it feels like archeology to me!


The genesis version was fairly late. In 1991 I played the Amiga version soon after it was released and it was absolutely mind blowing. A game like that had never been seen before.

That's really cool to test new grounds with this game. It's only appropriate since it was one of the first CD-ROM hits, one of the first real-world examples of 3d studio (DOS) usage, and of course amazing video compression by Graeme Devine.

Nice demo. Reminds me of a well done Galaxians clone for Atari 400/800 that used programmable character set animation for the aliens. It was impressive.

Ahhhh. This brings out the memories. One of my favourite games of all time. I even played it with his sidekick, the little fox. That last level jumping from a cloud to a cloud, avoiding robo-storks was so mesmerising. Was this released by SEGA?

That's really interesting that the biped physics were originally intended for Terranova. I played that game a lot in 1996, and stole some ideas for levels from it for another game. Looking Glass was a great studio.

Remember playing that demo over and over as a kid! Really cool that you worked on it.

100% correct. This isn’t just a C64 demo. This is a game that was an Easter egg included as an audio track on the vinyl album We Are Stardust by Lukehash. I didn’t know any of this before you linked the site so thanks!

Now I’ve got a copy of the sold out Vinyl coming in from eBay.


Man I loved that game on my Amiga! At first I thought it was just a demo, but no, you can actually play it! Major props to the dev!

Agreed, I remember getting it in an Xbox demo disk and playing the same level over and over again.


It is originally from the C64 demo ”Andropolis” by Booze Design and Instinct. Coded by Andreas Larsson, the guy/genius who ported Eye of the Beholder to the C64.

Here is the same thing in turbo mode on an Ultimate 64:

https://youtube.com/shorts/fF2IXTwWDPQ?si=ds5-5Kwm95Zj2vtf

And with no vsync:

https://youtube.com/shorts/hvmNnwz7ENQ?si=mDVQLWx3T8hnrbuC


Cut to Sam Jackson going "ASTEROIDS... HAVE YOU EVER SEEN IT?"

(This is a side scrolling game which has rocks to shoot)


Unless I'm mistaken, the original was a scene from an Amiga demo some time in the late nineties.

Loved it when it came out. I tried the floppy demo a few times. It was impressive.

Animal Forest on the N64. Originally going to come out in the 64DD, eventually released on a cartridge with a real-time clock on board.

This has released before, really janky little thing. It was worth playing in the 80s/90s, but just watch it on Youtube now...

Great! I wanted to play it for a long time. Searched online a bit ago, there was nothing. Thought it’s lost to time already.

I hope I’ll do better than when I was a kid


This is a rewrite from scratch of the Turrican 2 PC-DOS version for AGA Amigas. 24bit/256 colours, original music/sounds. All levels plus various things that were missing in the DOS version have been reinstated (missing parallax, animations, waterfall effects, etc.)
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