I guess they go completely to the limit in their demos, so in actual games you will see it only after the next version of their engine has been released.
This demo was made on the unfinished engine with a team of less than 100 people in less than a year. Once this is the hands of bigger studios with longer schedules and even more optimized I think you'd be surprised.
I didn't understand this response. Are you saying the company doesn't release it because the developers are embarrassed of the quality of the code in the engine?
They working on a Unreal Engine implementation too. I really can't wait for that. It sounds like they in the final stages however, it has been there for a few months.
I don't believe there is. At this stage what the engine really needs is a couple 3D artists who can help churn out a few more CC-BY models so that they can put together a properly playable game demo.
I'd like to know that too. Right now, I think the engine looks more interesting than the game -- but the engine is really only interesting in as much as I can play with it...
As an outsider myself this was my assumption for why the demoscene is not the same as it once was, the hardware constraints are no the same as in the 90s. That being said I kind of look at the demo reels for new versions of Unreal Engine as a sort of modern incarnation of pushing the limits.
You are correct. I am personally excited that this technology exists, but I am also sad that we will have to wait a few years to see an actual game to utilize this.
The engine releases sometime in 2021 and then it will probably take a few years for some other studio to develop a decent AAA title using this.
That is, unless Epic Games releases something awesome on their own soon.
Yep, oddly enough they made the game engine themselves like they did with almost all of their other games; apparently this time they didn't make it cross-platform.
Pretty strange considering the other (arguably more complicated) engines were supported from day 1, even their unreleased FPS (Ghost?) was going to be launched like that.
Where is the game demo? Also to be considered gaming engine nowadays, you need actual tools, exporters (Maya, 3DSMax, etc.) + who knows what else (collaboration tooling, metrics, alerts)
reply