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I guess they go completely to the limit in their demos, so in actual games you will see it only after the next version of their engine has been released.


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Doesn't UE have a history of showing capabilities in tech demos that turn out to not be or not be used in games?

Of course by the time they get close to release their graphics engine will be outdated and they'll have to start again and so it continues.

This demo was made on the unfinished engine with a team of less than 100 people in less than a year. Once this is the hands of bigger studios with longer schedules and even more optimized I think you'd be surprised.

I didn't understand this response. Are you saying the company doesn't release it because the developers are embarrassed of the quality of the code in the engine?

They working on a Unreal Engine implementation too. I really can't wait for that. It sounds like they in the final stages however, it has been there for a few months.

Chances are, they are developing the engine alongside a new game built on that engine. That is after-all how most game engines are built.

Wasn't their point that real games never quite reached the promise of UE4 demos, implying that the same will be true of this generation?

Didn't they open sourced the engine? If so people can port it as they like.

Also it's not always up to the games company, their publisher would not allow them to release the engine.

I don't believe there is. At this stage what the engine really needs is a couple 3D artists who can help churn out a few more CC-BY models so that they can put together a properly playable game demo.

I'd like to know that too. Right now, I think the engine looks more interesting than the game -- but the engine is really only interesting in as much as I can play with it...

They never open-sourced any of their engines until after they had published a game with the next iteration of their engine.

As an outsider myself this was my assumption for why the demoscene is not the same as it once was, the hardware constraints are no the same as in the 90s. That being said I kind of look at the demo reels for new versions of Unreal Engine as a sort of modern incarnation of pushing the limits.

From what I understand, some games companies have the hopes of selling the engine separately from the game (e.g. Doom, Unreal, etc).

Would be cool to see them make their own engine, though. I'm always happy to see new game engine projects

What's missing and not in the article is a showcase game, a proof that this engine can deliver a real AA/AAA on the market.

You are correct. I am personally excited that this technology exists, but I am also sad that we will have to wait a few years to see an actual game to utilize this.

The engine releases sometime in 2021 and then it will probably take a few years for some other studio to develop a decent AAA title using this. That is, unless Epic Games releases something awesome on their own soon.


Yep, oddly enough they made the game engine themselves like they did with almost all of their other games; apparently this time they didn't make it cross-platform.

Pretty strange considering the other (arguably more complicated) engines were supported from day 1, even their unreleased FPS (Ghost?) was going to be launched like that.


Where is the game demo? Also to be considered gaming engine nowadays, you need actual tools, exporters (Maya, 3DSMax, etc.) + who knows what else (collaboration tooling, metrics, alerts)
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