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Bingo. Look at the way her tied hair bounces when she is climbing. Totally unnatural. Also, the body movements - the speed of turning is too uniform/fluid; there are variations of speed within a single turn we do.

Though I was totally blown away by the detail of the rock texture and very realistic lighting.



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It's motion captured, that's probably just how the actress moved. Real stuff looks fake all the time. The parts that look wrong in the animations are mostly due to small imprecisions, especially in the facial ones.

I was looking at that video too and thinking it doesn't look or feel natural. It's a good trick and actually a good demo. I think the physics are kind of off in the final video though.

Wow that's weird because the movements of the persons in the video don't seem natural at all

I'm looking at the jump at 2:09, and all I'm seeing is a super wobbly robot trying very hard to keep its balance?

Look at the pelvis movements at 1:15 to 1:25! You can clearly see it jerking around so the robot keeps its balance.

None of those movements are smooth or fluid, it's all jerky jittery and unnatural, which is exactly what you'd expect from actual robots. If it was motion-capture, you wouldn't get those movements, you'd get smooth human movements instead?

I'm so fascinated by how this video triggers people's "it's fake!" senses, when it's clearly real.


It looked fake to me immediately. Maybe just uncanny valley since the movements are not very human-like — I'm not sure. But the lighting on the machines looks all wrong to me (although the shadows do look accurate, and the audio also seems convincing).

Things moving against gravity always look fake. We’re just not used to seeing that.

I think it looks fake because the movements are so smooth and fluid.

On a dancing person you see all the slight adjustments to keep balance that make it feel natural, I believe these robots do it too fast for us to notice and so it seems like CGI where keeping balance isn't a thing.


Yes. That's what makes the weird motion seem so fake. I expect random movements from a hand-held video, but this really, really had the feel of pseudo-random, repetitive motions that I've seen in CGI effect demos.

It isn't perfect yet, and there are subtle queues that this isn't a real person. The character and dialog do seem to be deliberately leaning into this so these flaws don't detract. To me, the character started moving her hands in a very unreal way at the start. And then I realized the movement I was seeing was almost certainly motion captured and likely exactly as the actor performed it!

It can look real with hydraulics, but it can look fake.

In that video you linked, look at second 21/22, when it raises the arms in the air: the way the arms stop instantly is very inhuman.


Lmao, it is not realistic at all, every movement is grossly exaggerated.

This was the video I meant. I agree it looks good but not real. Kind of strange that something can be both when I was expecting it to look real, if that made sense.

The demo on that link. State of Unreal. There’s something unnatural about the facial movement… it seems overly exaggerated and forced.

I don't know what I just watched, but these movements seemed not very physically accurate to me.

I would say the fact that the "created" mountain goes down outside of the selection with no real reason behind that.

Though I'm not saying that it's not real. It would dumb for Adobe to make up such an impressive video.


Absolutely insane. It's very odd where the glitches happen. Did anyone else notice in the "stylish woman ... Tokyo" clip how her legs skip-hop and then cross at 0:30 in a physically impossible way. Everything else about the clip seems so realistic, yet this is where it trips up?

I thought the video was fake. It doesn't look right to me, but maybe that's just uncanny valley?

A simple test shows this isn't more realistic. Gravity during the jumps are off, and people walking upstairs is odd. It looks like it was filmed in realtime.

For me, the front toe taps are especially fake-looking. It’s hard to pin down exactly without going frame by frame, but to me it feels like it‘s a combination of the lighting and the way the foot “rests” on the floor (which should probably be deforming since it looks like dense foam?)

Almost as though they had to edit out some balance-assisting device.

Also: why are the people at the right speed, but it feels like the robots are sped up? Them being sped up would be fine, but if the two are at different speeds then it’s a clear indicator that it’s composited.

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