That Welltris screenshot reminds me of another, though younger, great 3D game from an ex-ussr country I played around the early 2000 iirc. It was a 3D version of snake, playing on a cube's surface, looked like something out of the demoscene and had an awesome selfcomposed soundtrack. I think the developer was from Ukraine or Belarus, not sure anymore. Never found it again unfortunately ...
> the famous snake game we could play on our Nokia 3310
I typed in the snake code from Home Computer Magazine (v.4 no. 5). If anyone cares to reminisce with me, see page 69 (or 123 for the actual code) at this link: https://archive.org/details/HomeComputerMagazine_Vol4_05 That version was called "Slither", but there were no ".io" domain names just yet.
But wikipedia says it goes back even further to 1976:
YESSS thank you! But... Perestroika frogs??? Anyway I think I played the Toppler version (no Gorby I remember) and it was really fun. I'll start digging for it right now...
I played in the (end of) 90s a funny asdf Russian PC game with frogs you should jump from ever-shrinking lotus leaves... anybody know what it was, and even better, find it again for a run down the memory lane?
Nibbler (1982) is directly mentioned in the article.
>"The game Snake existed before 1995. It first arrived in 1976 as an arcade game called Blockade and spawned several clones from there. Whether it was Nibbler, Worm or Rattler Race, the basic concept was consistent."
At high school in the 90s I made a graphical snake clone in QBasic which was local multiplayer and had lots of extra features, some of which were hard-to-see bombs you could drop and detonate when the other player came nearby, and lasers which could shoot out ahead of you. There was some friendly competition in the game innovation department from students senior to me but my clone definitely landed the student's choice award for gameplay. Yay QBasic!
This game had a 3D spinoff (by Ascaron) that as far as I can tell only has been somewhat popular in Germany that was a substantial part of my childhood (through being included on a magazine CD). Time to delve into the internet to try and find it I guess.
I remember playing this game a couple of times at the MIT Student Center when it first appeared. I recall that it cost 25 cents, which at the time I felt was too much for me to spend on a less than engaging game.
I also got to play Spacewar!, the 1962 progenitor of Computer Space. It was running on an computer with an oscilloscope-like display residing in a lab I was using somewhere on campus. In that game there was a central "sun" that exerted a gravitational pull.
Games from the mid 1970s were, to me, notably better. I liked Lunar Lander which ran on the CDC 6600 operator terminal[1]. This was a dual screen system employing two good sized circular screens! They were vector graphics screens (like oscilloscopes). The mainframe operators let me into the machine room only a few times after hours and let me play the game on what was certainly the most expensive solo video game system I've ever used.
Another early game that I found fascinating was 0Airfight, it ran on the University of Illinois PLATO system[2], a very early time-sharing system that had a few thousand terminals. This was a 3D dogfight (with very primitive graphics) and the first networked player vs player game I ever played.
Finally, I played an arcade game in an airport around 1978 that was the first version of snakes[3] that I had ever seen. This inspired me to implement it myself using Pascal on a TI 990 micro controller; it was the first game I ever programmed. I was working at Texas Instruments, and I got to go to Munich to demo it at an Electronica trade show[4]; I met with engineers from Mercedes Benz, but I don't think they adopted our Pascal tool-chain for their automotive electronics.
Does anybody know the name of this DOS game with a turtle who could shoot at things (not enemies, it was non-violent as all hell), featuring puzzles and random Cyrillic letters like ??
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