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Because that's how Twitter set it up. As a developer you play by their rules, and you can just about forget negotiating an exclusive deal that would reduce the company's rights and increase yours without paying for it.


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jblow: So follow them on Twitter? Go to their website? Seriously, you're acting like a developer can never see the outside world after they sign the developer agreement.

Bigger developers who pay 30% can do that on their own. Hence the legal lobbying to make platform gatekeepers to cede some ground.

By now we have seen many times how platforms have turned their back on developers. Twitter, even in the past gave good reason to not do build solely on that platform. At the end, it's their platform and they can choose how they want to run it and developers have no say in that decision.

Well, then hopefully you can understand why developers don't want to pay the largest company in the world for restricting their freedom.

It’s a flawed argument, developers don’t come saying “we’ll give you 30% of our revenue if you let us build on your platform”.

If they don’t like the terms they can simply choose to not develop there.


>This isn't really the _reason_ that companies have these kinds of policies though

I think it's fair to say that there are multiple reasons. The one you listed is definitely one of them. Joel Spolsky wrote about this a few months ago:

https://www.joelonsoftware.com/2016/12/09/developers-side-pr...


because developer has the power to do so...

>they complain about paying to be a platform exclusive.

This smells wrong. There's absolutely no benefit for the developer to release an exclusive game on a platform if the developer is paying the platform holder for the exclusive rights. The only way exclusivity benefits a developer is if the platform holder is paying them to stay exclusive.


Don't want to pay 30%? Don't develop for the platform then. I really think all these guys trying to change a company's own ecosystem's rules that the company itself created, are paid actors. I haven't seen a more flawed argument then knowing the exact rules of the ecosystem, which is owned by a company, and trying to change it. It's their company, their platform, their rules. It's been the same way since the beginning. Get over it. Simple as that.

Then developers can go play in another marketplace if they want. It's a totally "opt in" scenario.

Because its a shitty deal. A good developer wouldn't take it.

I can't understand why developers take these rules seriously and why they don't just abandon the platform. I guess it must be the money.

Some developers want none of that, and even those that do will I’m sure argue the fairness/value. If it’s genuinely a good deal then there’s no reason to not allow competition.

No, they are not giving developers a choice in reality. They’re forcing developers to offer subscriptions on their platforms where they take a 30% cut. That’s not a choice.

Because their PM/CEO tells them to do and it's their job? Most developers have little say in this.

They aren't snuffing out any developers, they just don't want people to download their content directly to their phones per their TOS.

I'm sure their rationale is reasonable and probably has to do with some overall terms probably with major content providers or studios.


That's a risk developers take by signing with a publisher.

Because it's a distorted market. There has to be tradeoffs here otherwise developers would already be doing the things these laws are making them do.

Welcome to the world of business.

Usually the developer gets taken advantage of because they assumed the world to be fair and equal and companies to have your best interest.

In this case the developer got wind of an attempt to take advantage of him. He put in protection to prevent this. That's what a company would do.

To not understanding why someone needed do that strikes me as a bit naive.

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