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The cardboard box trick doesn't actually work in Metal Gear Solid 2, at least not any better than you'd expect it to work in the real world


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I remember MGS2 having different kinds of cardboard boxes for exactly the reason you said

Back in the day I beat MGS2 and MGS3 on Extreme. The box shouldn’t be your plan for sneaking past any guards. It’s for situations where you are caught out without any cover and you need to hide. Pop in to it right as they are about to round the corner. Pop out and move on once they are out of sight. The box is a crutch. You can really abuse it in MGS1, but it’s usually easier and faster to just run around the guards.

nothing special there, i remember similar thing in mgs3

Metal Gear Solid

You might like Metal Gear Solid if this idea appeals to you.


Metal Gear Solid 2, to be specific. A game shockingly ahead of it's time.

You still might like to consider giving some more context and explaining it, for the benefit of people who may be lacking it. I myself personally never played MGS, so I'm still not clear on what was your actual intention, even with the link you provided in the other comment (which looks like a loooong read).

You know, I never thought of Metal Gear Solid as being realistic, but ...

--

(the joke is that in the MGS video game series, everything ridiculous is hand-waved by "nanobots".)


You don't have to imagine it, you can just play Metal Gear Solid!

Sounds like the plot to Metal Gear Solid 2

I dunno, have you played MGSV?

Friendly reminder that the ending of the video game Metal Gear Solid 2 predicted this way back in 2001

https://www.youtube.com/watch?v=eKl6WjfDqYA&t=20s


Like in Metal Gear Solid!

This is basically the premise of Metal Gear Solid 4.

It's from Metal Gear Solid 2

I imagined based on the title that they would basically have to include it, and even though I was expecting it, I was still delighted to see a screen cap of Snake with a box over his head.

Once the AI has worked it's way through all the twists and turns of the Metal Gear series we are probably back in trouble, though.


"- Don't make the player go all the way to the end, then all the way to the beginning, then all the way to the end again."

I'm looking at you, Metal Gear Solid.


Not to nitpick, but Metal Gear Solid is from Konami, not Capcom :)

Nonetheless, the analogy seems to be relatively adequate here.

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