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The app creator made the right decision when he defaulted to a false scale. Scale is not the only important thing to convey, one also wants to show relationships and have a model of the whole that fits in a monkey brain.

Also, in this interface, the planets serve as big "buttons" to navigate to a celestial body of interest. So they have to be larger.

The thing would be unusable, and boring, if it showed specks of dust orbiting a mustard seed.



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Most applications don't need planet scale, though.

The thing is that it doesn't look to scale to me. But that's probably because most other visualizations/models are not right. Especially in the distances. I checked some other images and while the planets seem to scale, my brain multiplies the size of the planets with the distance ratio.

I'd let the "scale planets" go to more than 100x. Even at 100x they're crazy small when looking at a full map.

I think part of their ethos is that they don't like scale. They like small. It's a feature, not a bug.

The scale is pretty accurate and all, but why is there giant text in space?

Planet Scale is probably the closest to what you're describing here.

https://planetscale.com/


The visualization is pretty but missing an essential bit of info: scale.

Without a scale those images are largely useless.

Scale needs to have some purpose. We are not ants or weeds.

What's so great about PlanetScale?

I feel like I live under a rock because I just don't get what's so great.


What do you mean by planet scale?

Should be scaled accurately in xyz, just the size of the objects is exaggerated.

because it's web scale

I'd like to knock up a solar system in a right scale and I wondered how can I do that. Now that I see this article I think I just can't, not in a regular room at least. I guess I will not have my solar system in an accurate scale hung on my ceiling. Too bad

You doubt a "Banana for scale" app will be useful due to the inaccuracy of ARKit???

I don't think you understand the use case here...


sounds impossible to scale. but nice ui though

Because it's "web scale".

So that it's web-scale, obviously.

It's all about scale.
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