I don't mind so much if I can pay for improved latency, but if the standard service provided is purposefully degraded to justify it then that's when it's iffy
There would also need to be some serious data to support an actual benefit compared to the standard latency
lower latency is definitely a great point. The second point I subscribe less to it, this would mean more complexity and harder constraints on the battery
Sure, but latency and bandwidth are different things. Reducing latency by a few orders of magnitudes would open up tons of applications (not sure i agree that video conf is one of them, dont think latency of internet is the main issue there) but i don't think we are likely to see much beyond incremental improvements (light only travels so fast)
My understanding is that things like online games could take advantage of it, for the latency. Anything that has high latency concerns would be made better by having a closer endpoint.
I'm just not seeing how a hundredth of a second of latency variance would have a noticeable effect at all on either of those. Latency variances of much more than that are already common (and dealt with).
I don't mind so much if I can pay for improved latency, but if the standard service provided is purposefully degraded to justify it then that's when it's iffy
There would also need to be some serious data to support an actual benefit compared to the standard latency
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