Edit: about 15 minutes into a set, it stopped playing with no explanation, although the time elapsed changed to NaN:NaN:NaN. Changing tracks or fiddling with the controls couldn't get it going again, but reloading the page did.
Love the concept, and I'm going to keep using it, but it seems to need a bit more QA :p
Tried this on Windows 10 and immediately fired up the Civilization II demo... it mostly worked well until I built a unit and tried to move. It would take about 30 seconds for the unit to move... and I couldn't interact with anything else (within the emulator) for that time. Sometimes the unit would move correctly, but most of the time it crawled. Odd! But neat for the few minutes I played with it before that bug led me to just Quit the whole emulator.
The issue was addressed very quickly, and I was able to try Helix out. I love it! However, some modes are not working (LSP?), and it crashes when I am using it. I can pull up file view, but I am not sure how to jump up a directory. I think I will put it on the backburner and either look at the code myself, or wait until the bugs are worked out for Windows 10. I really like it though. Changing colors would be cool too.
If only it played for 5 minutes for me. I get some obscure message at startup (I think it has to do with the format of the textures). Tried support - didn't get anywhere.
Seems to be working - boots up to language selection (which I believe is a "normal" app), but won't let me choose any - mouse clicks register for language selection, but not for the "next" button, keyboard: nada :( Cursor only updates on LMB held down (with mouse integration and without). I think there's more work to come back to desktop-ish user expectations.
Edit: about 15 minutes into a set, it stopped playing with no explanation, although the time elapsed changed to NaN:NaN:NaN. Changing tracks or fiddling with the controls couldn't get it going again, but reloading the page did.
Love the concept, and I'm going to keep using it, but it seems to need a bit more QA :p
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