100k may seem like a lot, but if I do the sum of all lines of codes (exluding blank lines and comments) of the Rust projects where I'm the only contributor (or where other contributors are minor) I'm at around 61k lines of code.
I'm in the video game industry working on AAA console titles, and the last game I worked on sits right around a million lines for the runtime executable, and maybe another 1-2 million for all the supporting toolchains.
I worked on a game once that was about 4 million lines, and it had continuously evolved for about a decade at that point.
If the 500 million line comment is true, it probably counts all the lines in all the supporting documentation, xml configuration files (which could be huge), etc.
I'd bet my life's savings that it's not actually half a billion lines of executable code.
100M lines of java code developed 'line-by-line' would make it one of the largest software projects that I've ever heard about.
Without telling you directly that you should disqualify yourself (after all I don't know you), if you don't have the knowledge about the tools employed to deal with medium sized projects (say up to 1M lines) how on earth will you deal with 100 times as much?
How do you get to a million lines of code on an open source project? At my full time job, 5k lines in a week would be a lot, and even at that fast pace it would take four years of full time work to get to a million.
In the last 5 years I have probably written 100k+ lines of production code. My most celebrated feature was about 100 lines to store a single flag in a per user store.
I'll match that against anyone's degrees (including my own).
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