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I'm missing Dungeon Keeper 1&2 on that list :)

The attempt to manage a dungeon and direct all your minions at a certain goal, compined with the idea to automate your defence (through traps and alarms) somehow evoked a similar joy to programming for me. It's especally ironic on how many misbehaviors of the creature agents I tried by locking (ha!) doors in front of them.

Also, the general game style (aesthetics, soundtrack and the narrator) remains unmatched to this day.



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