I really like what they've done with progression here. You still kind of get the standard RPG linear progression with armor upgrades, but it's the preparation aspect of the gameplay loop that really shines for me.
ex.: You get to a new region, something in the environment prevents you from exploring easily (for instance, cold). You can either tough it out and spend a lot of time/resources, or return later once you've acquired some meals/weapons that help you deal with the situation. I see this system as a really clever alternative to classic logarithmic power creep curves.
It also feels more natural and, well, realistic, than having XP bars and attribute stats, which really are just a vestige from the paper based DnD games of yore.
ex.: You get to a new region, something in the environment prevents you from exploring easily (for instance, cold). You can either tough it out and spend a lot of time/resources, or return later once you've acquired some meals/weapons that help you deal with the situation. I see this system as a really clever alternative to classic logarithmic power creep curves.
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