I don't see the argument above as casual vs. hardcore or indie vs. AAA.
It's about designing games primarily to empty your wallet with microtransactions rather than providing you with fun. Games that encourage addictive, even compulsive behavior that may seem fun for a while but will quickly turn you into a dopamine rat seeking for your next fix. If you're an addictive nature, which is whom the games industry are targeting with predatory practices. The whales that pay the bills.
It's about designing games primarily to empty your wallet with microtransactions rather than providing you with fun. Games that encourage addictive, even compulsive behavior that may seem fun for a while but will quickly turn you into a dopamine rat seeking for your next fix. If you're an addictive nature, which is whom the games industry are targeting with predatory practices. The whales that pay the bills.
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