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A human might not be able to, but a computer can. Isn't the explicit reason research shifted to using Go the fact that you can't just number crunch your way through it?


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AlphaGo Zero did precisely that. Most of its computations were done on a huge array of GPUs. The problem with Go is that look-ahead is more of a problem than in Chess, as Go has roughly between five and ten times as many possible moves at each point in the game. So Go was more of a challenge, and master-level play was only made possible by advances in computer hardware.

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