A human might not be able to, but a computer can. Isn't the explicit reason research shifted to using Go the fact that you can't just number crunch your way through it?
AlphaGo Zero did precisely that. Most of its computations were done on a huge array of GPUs. The problem with Go is that look-ahead is more of a problem than in Chess, as Go has roughly between five and ten times as many possible moves at each point in the game. So Go was more of a challenge, and master-level play was only made possible by advances in computer hardware.
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