I never liked the move to really fast-paced, micro-intensive play. Real Time doesn't have to mean such a flurry of movement and clicking. From Starcraft on it seems like the genre has pushed more and more towards the micromanagement game. Heroes exemplified that in WC3.
A battle with more, slower moving units and simplified commands makes for a more tactical match-up that's less about hotkeys and razor-sharp reaction time and more about the art of war.
Does anyone know if there's a franchise out there moving in that direction?
The total war series is pretty close to what you're talking about. The problem with your opinion is someone who _does_ do those things will always have an advantage over someone playing more passively.
Oh of course, but that added advantage can be minimized as the lag increases between the time you issue commands and the time you see results. You wouldn't want to eliminate that advantage though--all things being equal, you want the person who is more actively engaged to have a small edge. You just want the impact to be largely outweighed by broader tactical decisions.
A battle with more, slower moving units and simplified commands makes for a more tactical match-up that's less about hotkeys and razor-sharp reaction time and more about the art of war.
Does anyone know if there's a franchise out there moving in that direction?
reply