Can someone help me articulate my issue with this? Looking at a lot objects, they seem unnaturally detailed. Like the bugs, or the statue at around 6 minutes. Something about it makes me really uncomfortable feeling physically.
Is this like a weird infinite depth of field kind of thing?
There's no distance blur and the entire shot is "in focus". These shots would be impossible to take with a camera. In addition, if you game a bunch, you'd expect LOD to drop with distance, but here it doesn't.
There's limited places for your eyes to rest. The end scene with heavily detailed architecture surrounded by smooth desert, does it feel more comfortable than the earlier footage?
There are all sorts of weird (temporal?) artifacts in the demo, I think especially visible in the climbing scene. Look at this cropped capture for example:
The region below her arm is much sharper/detailed (missing dof/motion blur?) than surrounding area. It seems to be somehow related how stuff is revealed, as her arm was moving up in this bit, so the overly sharp region was covered in previous frames.
Also the shadow (e.g. her fingers) has very sharp pixelated edges which can contribute to the feeling of oversharpness. There are some other lesser artifacts also abound, so yeah, its obvious that the engine cuts corners. But of course that is to be expected, realtime graphics is all about compromises.
Is this like a weird infinite depth of field kind of thing?
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