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In a post about a new piece of graphics technology might not be the best place to have this conversation, but I'm glad it popped up. I recently decided to start playing Dwarf Fortress, a game with such terrible graphics it literally takes an act of will to get past them. Seriously, people post a screenshot full of commas and equal signs and say "epic battle, lol!"

Yet, something anazubg happened once I dedicated myself to deciphering the ascii characters: my imagination sprung to life to fill in the gaps. From those bland a-z characters came vaulting ceilings with intricate wall designs. Epic twisting caves. The oddest looking characters.

I compare it to a game of RimWorld, where the graphics make a lot more sense, but turns out limits my need to imagine it being different.



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> my imagination sprung to life to fill in the gaps

That's pretty much exactly what I've said for years about 8-bit and 16-bit graphics when I was younger - there was so much more invested imagination back then, necessarily. The last time I experienced this in a 'contemporary' game was when Minecraft came out.

I'm in awe of the tech demo here, but bluntly I'd rather see all those billions of polygons being used for actual game-relevant elements, not just mostly background eye candy.

Not complaining though!


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