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You’re welcome!

Current systems simulate about 30k simple bodies. So that is already off by 3 orders of magnitude.

And that is a basic simulation, nothing complex, no fancy physics simulated, just rigid collisions.

Even if you could simulate the numbers you propose, 320 voxels per side is really low. Each voxel would be around a centimeter wide, which would look very bad (compared to the usual way of doing things).



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