How so? We can already render really nice cloth offline. The issue is the runtime cost of sending that animation data to the GPU.
Are you suggesting building some kind of GPU side physics protocol that takes material properties, and existing bone data and fills in some of the blanks? I suppose you could start to push bone motion vectors and interpolate some things.
Computing & rendering all on the GPU without having to query back to the CPU at all seems a natural fit to me, but I don't have a deep technical understanding of it.
My main thought is just that DL reduces the amount of computate you actually need by allowing you to approximate rather than derive things like cloth physics, how that's eventually integrated seems an implementation detail.
Are you suggesting building some kind of GPU side physics protocol that takes material properties, and existing bone data and fills in some of the blanks? I suppose you could start to push bone motion vectors and interpolate some things.
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