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>It's more like i'm just using a different stove.

Sure: http://www.goodtimestove.com/

Modern constraints(http://developer.apple.com/library/mac/#recipes/xcode_help-i...), for instance, are insane to edit manually with no visualization on any complicated screen.

Perhaps you're just building tons and tons of tableview cells or something else automatically laid out for you, so you're not really feeling it (or are too strident a believer of your position to learn then judge, rather than judge first). But if you do any manual layout at all, there are huge wins within days of starting to learn the tool.

It feels like I'm discussing with someone contending that zip files are as good as source control here.



view as:

Were talking about iOS and the Interface Builder, not MacOS. I do not develop apps for the Mac, but I agree using Interface Builder would make sense for "larger" screens with more ui elements. To be clear I used Interface Builder for over a year until I decided it was better for ME to programmatically add ui elements.

http://developer.apple.com/library/ios/#recipes/xcode_help-i...

Is the iOS link to the same article. I just hit the wrong one in google.

>The one thing I would recommend people do is not use Interface Designer. It bloats your code base and adds more complexity to the view hierarchy. It might be good to quickly mock-up a prototype, but not much else.

Is the issue. If you yourself wish to do things a different way, that's fine, but it should be clear to people that this is a you thing, not a thing that's really accepted by anyone much who does this. Have fun not using it, it's fine, I'm not working with you in particular.


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