> I wish game engines would put some effort into making games FEEL real more than just LOOK real.
“More realism” doesn’t equal “more fun to play”. Games engines are capable of realistic physics (look at the simulator and racing genres, for example), but that’s not what people want out of a game like Halo Infinite.
The point is well taken, but a lot of people on r/halo do complain about the vehicle physics, so I think there is still room for improvement even if the goal isn't mathematically precise physics.
“More realism” doesn’t equal “more fun to play”. Games engines are capable of realistic physics (look at the simulator and racing genres, for example), but that’s not what people want out of a game like Halo Infinite.
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