For me "beating" those type of games isn't the point. I've got nearly 1,500 hours on Rimworld and I've never beaten the game. It's more interesting to me to create different scenarios and see where they go and what stories come from them than to try to optimize for racing to the end.
Yeah an earlier poster mentioned something about there being no black box problems and that all the information to do anything is already out there to read. I think this is only true if you are looking to beat the game in a prescribed way. There is a massive amount of space for experimentation and defining your own resource restrictions and goal state.
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