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Actually, it's better - my work includes everything needed to build:

* GLFW

* Dawn (Chrome's WebGPU implementation)

* The DirectX Shader Compiler (a fork of LLVM)

* Freetype and HarfBuzz

All from source, cross-compiled to every OS. Plus with Zig you can link+sign macOS binaries from Linux and Windows (AFAIK that's not possible with a regular C compiler, but maybe that's changed recently?)



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