Actually, it's better - my work includes everything needed to build:
* GLFW
* Dawn (Chrome's WebGPU implementation)
* The DirectX Shader Compiler (a fork of LLVM)
* Freetype and HarfBuzz
All from source, cross-compiled to every OS. Plus with Zig you can link+sign macOS binaries from Linux and Windows (AFAIK that's not possible with a regular C compiler, but maybe that's changed recently?)
* GLFW
* Dawn (Chrome's WebGPU implementation)
* The DirectX Shader Compiler (a fork of LLVM)
* Freetype and HarfBuzz
All from source, cross-compiled to every OS. Plus with Zig you can link+sign macOS binaries from Linux and Windows (AFAIK that's not possible with a regular C compiler, but maybe that's changed recently?)
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