Rust got already adopted by lot of either big or interesting to work at players (Amazon, Microsoft, DropBox, ...?) and, while anecdotal, I myself get also paid to program rust.
> the community is toxic.
> In the rust community, just like a sect, everybody must say that everything is just perfect.
I often get the opposite feeling with all the diverse and lengthy discussions about how to do things, e.g., like getting async stable a few years ago or long blog articles of core contributors that state "we can do a lot better here and there" in public blog posts that get shared on /r/rust and don't get shunned.
> Rust got already adopted by lot of either big or interesting to work at players (Amazon, Microsoft, DropBox, ...?) and, while anecdotal, I myself get also paid to program rust.
There are very few open positions, though. Just check out the Rust newsletter - the open positions for each release can be counted on one hand.
I have the suspicions that Rust positions are typically filled in-house. Shopify, for example, adopted Rust, but AFAIK they did not hire anybody external to do so (nothing wrong with this, of course).
> Just check out the Rust newsletter - the open positions for each release can be counted on one hand.
IMO there's only a tiny selection on that newsletter, it's just not a canonical source for rust jobs. E.g. and again anecdotal, we don't post our rust job openings there either as such more widely read publications are seldom a good fit, just like the monthly HN "who's hiring" thread - we don't want a flood of applications whom a good percentage of cannot even bother to read the few basic "must haves" for the job.
Also, in house fillings need employees that can program in rust too.
That's just not true.
Rust got already adopted by lot of either big or interesting to work at players (Amazon, Microsoft, DropBox, ...?) and, while anecdotal, I myself get also paid to program rust.
> the community is toxic. > In the rust community, just like a sect, everybody must say that everything is just perfect.
I often get the opposite feeling with all the diverse and lengthy discussions about how to do things, e.g., like getting async stable a few years ago or long blog articles of core contributors that state "we can do a lot better here and there" in public blog posts that get shared on /r/rust and don't get shunned.
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