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(Not the creator of Perseus, just a friend and fan of the project.)

I tend to agree. I’ve also partaken in some Rusty frontend experiments that were discontinued. Rust is years behind on the JS ecosystem’s development velocity for frontend. That said, frameworks like NextJS are becoming incredibly complex, and Rust excels at taming complexity.

We’re already seeing Rust making major inroads at the lower levels of the JS stack, e.g. Deno, swc, turbo, parcel, react-relay.., even 3.5% of the next.js repo!

Not a lot of Rust folks agree with me on this because they delight in using Rust-lang as a universally applicable tool for app-making, but I think frameworks such as Perseus will reach their true potential once they incorporate JS/TS as a last-mile scripting language. Basically like a C++ engine with C#/Lua scripting for game logic.



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> We’re already seeing Rust making major inroads at the lower levels of the JS stack, e.g. Deno, swc, turbo, parcel, react-relay.., even 3.5% of the next.js repo!

There's a big difference between using it to write tooling, runtimes, etc. and using it to write application code (what GP was talking about). In the above examples, end users don't have to use a Rust workflow at all


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