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Re: 2, they showed it being used to play Apple Arcade games and since they already have support for that it’s unlikely that they have deep philosophical objections.

Re: 1, it’ll be interesting to see how well the camera system works in practice. All of the reviews are quite positive about precise movements so it might be that they’re throwing hardware at this problem but I’d also be surprised if they were not very carefully tracking performance – if the accuracy isn’t there, it’d take an unusually un-Apple like product manager to risk a billion dollar investment rather than enable that class of device.



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Oh, I’ll have to see if and how Provenance can run on it.

PSX games with a PS5 controller on a theatre screen? My inner 8 years old is going to loose his mind.

But that doesn’t solve the issue for the mainstream.


Using controllers isn't about accuracy, it's about occlusion and haptics.

Using only gestures means no haptic feedback and it gets de-synced as soon as the camera can't see what you're doing.

Take Apples gestures for example (e.g. tap your thumb and index finger together to click). As soon as your hand is rotated in such a way that your own fingers are hidden from the camera, you actions stop being applied. This will also happen should one hand cross the other, or resting your arms down while standing, or reaching up for something, or even resting on a couch with your knee up.


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