> Many modern C++ codebases in scientific computing, rendering, or the game industry make use of vector classes with operator overloading, with no performance drawbacks whatsoever
I guess these people are all not writing "serious code" :-p
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> Many modern C++ codebases in scientific computing, rendering, or the game industry make use of vector classes with operator overloading, with no performance drawbacks whatsoever
I guess these people are all not writing "serious code" :-p
reply