The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0].
Speaking of Wind Waker speedrunning, did you follow the GCN barrier skip saga at all? I can't believe they managed to force the entire barrier to despawn by overloading the game's memory. It actually made me think back to a pannenkoek2012 video where they demonstrated SM64's memory limit for objects/particles and managed to freeze up an entire level (I want to say it was Tick-Tock Clock?).
[1] is about speedrunning peach's break the target test in smash bros melee which involves some craziness (including rng considerations), very good watch. AsumSaus also has tons of breakdowns of weird mechanics in melee, very hard to choose as pretty much all his videos are excellent but [2] and [3] are as good a starting place as any.
"Retro Game Mechanics Explained" is exactly what you're looking for for retro games. They talk about things like memory layout, how unintended bugs work, the cpu instruction set, how things happen on the hardware level, etc etc. Highly recommended.
https://www.youtube.com/@RGMechEx
The SciCraft and ZipKrowd Minecraft servers both have a few insanely impressive videos, going extremely deep into Minecraft internals for builds - I highly recommend https://youtu.be/6sPS4yqC72I or https://youtu.be/TM7SutJyDCk
[0]: https://youtu.be/1hs451PfFzQ
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