It's my understanding that some of the key features are not possible under iOS due to restrictions in the SDK, namely:
- Reception of SMS by the app and subsequent features (like automatically reading the SMS aloud) because iOS doesn't allow the app to either be notified of an SMS or to intercept SMSs before the other SMS-handling apps (like Android does)
- Sending an SMS directly from the phone programatically - as iOS demands that the SMS send form is presented to the user and then requires a button to be tapped. So you'd be reduced to sending via an SMS gateway using a data connection.
I'd really like to be wrong here as we're currently dealing with these limitations too, so if anyone has any counter experience, I'd love to know about it
Thanks! Curtis definitely deserves more credit than I do.
We haven't done iOS before and are aware of these kind of restrictions on SMS apps. We think we can come up with something that will get around them and offer just as good or almost as good of an experience on iOS, although we'll find out for sure when we get to iOS.
- Reception of SMS by the app and subsequent features (like automatically reading the SMS aloud) because iOS doesn't allow the app to either be notified of an SMS or to intercept SMSs before the other SMS-handling apps (like Android does)
- Sending an SMS directly from the phone programatically - as iOS demands that the SMS send form is presented to the user and then requires a button to be tapped. So you'd be reduced to sending via an SMS gateway using a data connection.
I'd really like to be wrong here as we're currently dealing with these limitations too, so if anyone has any counter experience, I'd love to know about it
BTW, love the app Spenser. Well done!
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