The code I linked is the model source -- the structural skeleton. You can create a model with this source and put whatever weights you want in it -- just like Doom.
If you create a model with this code and save it to disk, it will indeed be 14GB.
It will be random weights -- the contents won't be there -- but it will be 14GB.
If you use only what is open-source about Doom, you will have an unplayable game.
If you use only what is open-source about Mistral, you will have an ineffective model.
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