> Is hardware going to be the differentiator that makes it so much more useful?
The tech journalists who got an early look seem to think so. Obviously time will tell if this holds up under real world conditions.
I was a VR early adopter and have used the best consumer units available. The thing that always held it back for me was the obvious screen door effect and the isolation of these headsets.
Apple seems to have focused on both of these issues, which makes the device intriguing. Being able to immediately interact with the room in high fidelity will make a huge difference. The AR mode on the Valve Index is awful, but also really cool. If Apple delivers on half of the room AR, it’s a huge step forward.
And a lack of screen door effect makes it viable for real productivity use cases.
The tech journalists who got an early look seem to think so. Obviously time will tell if this holds up under real world conditions.
I was a VR early adopter and have used the best consumer units available. The thing that always held it back for me was the obvious screen door effect and the isolation of these headsets.
Apple seems to have focused on both of these issues, which makes the device intriguing. Being able to immediately interact with the room in high fidelity will make a huge difference. The AR mode on the Valve Index is awful, but also really cool. If Apple delivers on half of the room AR, it’s a huge step forward.
And a lack of screen door effect makes it viable for real productivity use cases.
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