Well, there's a reason why it's worthy of a news story. You don't see articles written whenever someone creates a song on his Mac or PC.
That's a bit like saying, "you don't see articles written whenever someone creates a song on his piano or violin", back in the 50s or 60s. There was a time when computers weren't used to produce music, pictures, or movies.
Rather than lament the current state of new mobile platforms, why not celebrate these amazing new platforms? They're increasingly becoming creating rather than consuming platforms and, even if we will never easily create apps directly on them (which I don't believe is true), they're wonderful new distribution platforms.
Just because they're not like the Apple ][s or C64s of yore doesn't mean it's the end of the hacking world. A new generation is growing up programming apps (yes, on their desktop computers right now) for this new world and can easily share their creations with millions. From where I'm sitting, this looks like a pretty interesting step forward.
(And for designing flyers and brochures on an iPad, you're welcome to use Pages or any number of other drawing or painting apps found on the App Store.)
There was a time when computers weren't used to produce music, pictures, or movies.
Yes, and we're at that state right now with tablets. Sure, we'll get there eventually but it won't happen by fooling ourselves into contentment by saying they are already great for producing creative work.
why not celebrate these amazing new platforms
I did say that I love my iPad. I've reached the point where I don't mind paying more for e-books that I can read on it than the dead-tree version that I have to lug around with me. I also use it extensively for mail, photos and browsing.
It may eventually become a tinkerer's device. It's not there yet though.
And for designing flyers and brochures on an iPad, you're welcome to use Pages or any number of other drawing or painting apps found on the App Store
They let me use my own fonts (possibly in other languages)? Or let me cut a photo and place it on a page?
The latter may not exist because no one has done it yet (ie, not a technical limitation). I'm pretty sure the former is a limitation of the platform rules that have been set.
Anyway, I don't really disagree with much of what you say. We will eventually reach a point where creating cool stuff on the iPad is the norm. But we're not there today.
That wasn't rhetoric. I actually want an app that can do these three things:
1) Let me work with custom fonts
2) Let me import images and cut them and place them
3) Export the whole thing as pdf
(Bonus points for handling svg and clip art)
I have not found one that does. I didn't try Pages - I assume it's a word processing app like Word and not a page layout/design/typesetting app like In-Design.
Have you tried it? Does it let me do these things?
I've often toyed with the idea of writing it myself. But I stop at point (1) because loading custom fonts that don't ship as part of the app bundle doesn't seem to be supported by iOS. (And also because I tend to procrastinate)
I don't know about svg's, but Pages can do all of this stuff. It's not just a word processor, but a very good age layout tool. You might want to check it out before dismissing the iPad so quickly.
I do all of my wire framing and app planning work exclusively on iPad. With the iPad, I can actually create content while sardined in the subway. These "consumption-only" folks are just parroting Microsoft-sponsored drivel.
Your wire framing and app planning work don't fall in the category of creating things that have never before existed and never been done before. That was the quoted line from Russell Kirsch. The MS line parroting, that is just defensive fanboy bait. But whatever rocks your boat. In any case, it is what it is, a consumption device.
Had you gone with being able to edit html, javascript and css on it, or even code and compile java on the AIDE app... but no, it was an attack that you had to counter with an anedoctal. It's like textbook dumbing down consumer bs galore over there. But the guy in the article, he gets to be the parrot...
I didn't establish that creation is circunscript to writing software. Had I mentioned writing music or editing video, that would be outside the scope of what the poster established to be the field of interest for the usage of the device in the anedoctal. It still would not make any difference to the point it would have contradicted the presented quote in the article.
But thanks for the one liner and the down vote I see how what I did not say was probably confusing you.
> A new generation is growing up programming apps (yes, on their desktop computers right now) for this new world and can easily share their creations with millions.
For Android, yeah.
Thing is, I'm teaching "creative computer stuff" (which includes programming) to kids at a volunteer centre. One of the kids came to me and wanted to know if I could help them build an app for their iPod Touch.
Turns out the costs of writing iDevice apps is quite prohibitive to most teenagers.
First, the SDK+simulator is only available for Macs running Mac OS X 10.5.4+, not just any "desktop computer" will do. That is a problem because the "Young Researcher's Centre" runs on donated PCs, most of them old WinXP office machines that are perfectly serviceable for most of our purposes. We never get Macs though (well one time a really ancient one, I doubt one could develop apps on it).
If you do have a Mac, apparently you can get the SDK/emulator for free, I think (Apple's site said "free!" a lot but kept on directing me to some page where I had to pay. I gave up when I found out it couldn't be done on a PC, anyway).
But then comes the next problem. Your app just runs on the simulator. You need to join the "iOS Developer Program" in order to actually run it on a real iDevice, unless you jailbreak it, (which I'm not going to teach the kids mainly because I don't want to be responsible if they accidentally brick it).
The iOS Developer Program costs $99 per year.
Trust me, no kid is going through all that trouble just to have "something that looks like an app running in a bloody simulator", there has to be some tangible end-result.
From there (Wikipedia) "applications can be distributed in three ways: through the App Store, through enterprise deployment to a company's employees only, and on an "Ad-hoc" basis to up to 100 iPhones."
IMO it is ridiculous to teach children a valuable skill (programming) merely in order to immediately sell their services/work on some App Store market. They're children, they need to learn and play--of course if they want to try and sell their apps it can be a valuable experience but it should not be the only reason or the only way. The first point is that you write code for the sheer thrill of having that kind of control over your own devices.
I'm not sure how the "enterprise" method works, but I doubt we'd be eligible.
So finally you're left with paying $99 yearly in order to liberate 100 iPhones so you can write your own code for them. Whoop-tee-doo. And I'm probably forgetting about a whole bunch of ways Apple can get in your way as you try to actually go this route.
Suffice to say, after having figured this out, most kids realized their next phone was going to run Android.
That's a bit like saying, "you don't see articles written whenever someone creates a song on his piano or violin", back in the 50s or 60s. There was a time when computers weren't used to produce music, pictures, or movies.
Rather than lament the current state of new mobile platforms, why not celebrate these amazing new platforms? They're increasingly becoming creating rather than consuming platforms and, even if we will never easily create apps directly on them (which I don't believe is true), they're wonderful new distribution platforms.
Just because they're not like the Apple ][s or C64s of yore doesn't mean it's the end of the hacking world. A new generation is growing up programming apps (yes, on their desktop computers right now) for this new world and can easily share their creations with millions. From where I'm sitting, this looks like a pretty interesting step forward.
(And for designing flyers and brochures on an iPad, you're welcome to use Pages or any number of other drawing or painting apps found on the App Store.)
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