Hacker Read top | best | new | newcomments | leaders | about | bookmarklet login

awolf, thanks for chiming in based on your experience. I'm really pleased to hear you've had success with your apps.

I'm sorry about my hyperbolic tones earlier. It's just that there's so much blind hype about the app stores, that it upsets me to see indie devs getting lured in and going bust. I don't hate Apple. I think they are brilliant.

I haven't done huge amounts of research on the distribution of outcomes for developers in the app store, but the typical prices are so low that you'd have to sell to a hell of a lot of people to make any decent money. Moreover, most devs only charge a small one-time upfront fee or IAP, which means you need to keep finding more customers or churning out apps.

I know how hard it is to make a good business even with a SaaS recurring revenue product. A life-time value of $2 sounds horrifying.

There is no doubt in my mind that some people are making good money on the app store. My point is that they could be doing a lot better in another market, with lower risks.

You mention one of your apps is making you enough money to live on. Do you expect that to carry on for a while? Or will you need to make more products? If you're willing to share, I'm curious to know more about your business, but I'll understand if you don't want to share too much.



view as:

>you'd have to sell to a hell of a lot of people to make any decent money

No. This right here is where you're way off.

Some hypothetical math: $3.99 app, $2.79 after Apple's cut.

$2.79 X 50 sales/day = $139.5 revune/day = $50,917 per year.

Enough to live and quite conservative if you make a quality product.


Isn't $3.99 on the high end of app pricing? Instapaper sells for $4.99 and is considered a premium product.

How long does it take to make a $3.99 app? Do you factor in those development costs?

If it's just one person and you make $50K, that's fine. But what if there's two of you?

What's the probability of getting 50 sales/day and for how long? In the event that you get, let's say 25 sales/day, what's your fallback strategy?

awolf, you may very well be selling hundreds of copies a day of your apps at 10 bucks a piece, but the point is that the vast majority don't.


Price is not always related to how hard it is to make. Google Search is a fantastically expensive piece of software, but is free. Charge what people are willing to pay.

Legal | privacy