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Note that in real life you almost never strafe. Just look at any footage ( or a movie ) of soldiers/police. No strafing. Games made us believe that we need it.


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True, it's really the fact that aim/view and walking direction are tied together in a typical game that puts so much emphasis on strafing. Any 'Mech with torso twist is closer to what we'd see with this device.

Untrue. If wearing a vest, taking a corner involves side-stepping, and in any urban combat situation you'll spend a very high proportion of your time doing that.

Source: Urban combat training, FDF.


Of course in reality you move in every direction, even perpendicular to your direction.( Omni supports side_stepping.)

I define strafing ( in games ) as running sideways at the same speed as running forward ( as in most shooters ) , which is not done in real life.


Except real life uses partial strafing all the time. You don't run in the same direction your head, shoulders, or gun is pointing and people can dodge or rapidly change directions. Which is why strafing feels more natural than being forced to turn all the time.

>Note that in real life you almost never strafe.

That's fine and good. But in games, I strafe all the damn time. If you're playing some kind of FPS game and you aren't strafing you're going to get your ass beat thoroughly.

I also strafe all the time in games that have spiral staircases. Much faster that way.


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