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Very interesting.

But I hate this kind of writing.

It's way to long and runs in circles to many times for my taste.



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I have to agree. I'm sure it's great for those with the time, but there was nothing for those wishing to skim through and get an idea of what the game/story is about. I'm interested in this sort of game, but I already have a lot of long-form in my "To Read" bookmark folder, and a stack of books beside the bed as it is.

An ironically lengthy way of saying "tl;dr".

Except that if anyone sees this longer explanation, they can realise there are often ways to improve the way they've presented their story and create something to that appeals to a broader range of people.

Things like bullet points, pullquotes, images and so on are a bit like an inline TL;DR.


> It's way to long and runs in circles to many times for my taste.

I think the game can play like that too...


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