Yeah, I think the difference is "Physically-based" and "Physically-plausible" :)
Although strictly speaking a lot of VFX rendering is still about how much you can fake stuff, although it is a lot more real (as in done in the renderer instead of at comp stage) than it was 5/6 years ago.
Although strictly speaking a lot of VFX rendering is still about how much you can fake stuff, although it is a lot more real (as in done in the renderer instead of at comp stage) than it was 5/6 years ago.
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