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Which version of ICQ are you referring to? I was running ICQ on a 640x480 monitor back then and i remember it having a very compact window[0] which i always had it visible.

[0] https://pbs.twimg.com/media/DjOHmkFVAAUPzx6.jpg



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It's been so long I really can't recall anymore. (Edit: but just like you, I do remember that I had the ICQ window visible at pretty much all times, and I could comfortably fit an Emacs window, the contact window a chat window on my desktop's 1024x768 screen.)

That being said, the window in that screenshot is about 200 x 320 px. It would have taken about a third of the horizontal space of the screen, and about 2/3rds of the vertical space of a 640x480 screen. It was certainly usable -- way, way more usable than Skype on a full HD monitor today -- but lots of stuff was claustrophobic in 640x480.

(Then again, most modern apps are practically unusable if you resize their window to 640x480...)


I share a tab/window and resize that window to be approx 16:10. Shows up nicely for others and I can still see the rest of my screen.

If I had another window open for chat/notes/emails I can still have that at half my ultrawide and just deal with a bit of overlap on my end


Nice! I wish you had a button to show it in 2X or 4X size. Winamp looks tiny now, but back in 2000 everyone had low resolution screens, so Winamp had to be tiny or it would fill up the whole screen.

> Displaying UI at a reasonable scale.

It's amazing how bad Windows still is at this. In my experience, connecting monitors of different densities results in crazy things breaking, like the "maximize window" feature.


but when the video window pops up again, it's a different size than it was before. I usually have the video window expanded to half a screen (the other half is for taking notes). If I share the other monitor, the sequence is:

1. share monitor to Teams 2. click on the little window to make it big again 3. reposition the video window back to where it was before

It's not clear to me the value of steps 2 and 3...


Did you by chance open it up while the browser window was small, then resize the window?

> In windowed mode, I can either have scrollbars to view a subsection, or I can scale the window. Doing the right thing, changing the size of the remote desktop when the local window is resized, isn't an option because that is set at connection time.

Side note: if the server is running Windows 8.1 or later (or the equivalent server versions, Server 2012 R2 or later), this isn't the case any more-- RDP sessions can be resized freely at any time.

Naturally, the built-in RDP client that comes with Windows doesn't support this (because, of course, why would it?), but the UWP Remote Desktop app in the Windows Store does (as does the current Mac client).


That's a debugging view on a really small window. The bottom panes only show up while you're debugging and the left pane is your project browser, which you can show or hide with Ctrl-1 or Cmd-1 depending on your OS.

I use it at 1680x1050 on my rMBP and it's fantastic.


> Funnily enough, on Windows their new Terminal supports it also if you dig in the settings a bit.

Can you permanently resize it? Last I tried it, it was slow and I didn't see how to make it fullscreen or behave predictably on multimonitor setups, so I couldn't actually use it.


I had the hidden window problem the first time i used win7.

It was one one of those tiny netbooks with 1024x600. I think I was trying to add a user, and for the life of me couldn't figure it out. Turns out the updated add user control panel at the time put the add button on the lower right of a window with a minimum height > 600px and about 400px of white-space above it, and no resize/scroll bar so there wasn't any visual indication that there was more to the window.

But, there is a flip side too. I have ~6kx5k of desktop resolution (portrait mode 5k monitors) and very few applications know how to handle that in any reasonable way. Web pages are frequently the worst, nothing like a column of vertical text consuming 10% of the horizontal resolution of the browser that manages to scroll for a page or two. I guess no one reads newspapers anymore, so the idea of having multiple vertical columns of text is foreign.


One of my grievances was the missing ability to remove or at least drastically shrink most parts of the UI. When I set the window to the desired size, the actual area where peoples messages appeared was ridiculously small. One would think that's not how you treat the most important part of your UI.

you can choose the game window size from the settings (top left ico), it is because of the performance reasons

I don't understand why they changed Exposé to proportional windows. It's not as easy to find what you're looking for--relative window size was the easiest way (for me) to quickly understand which window is which.

FYI-- same results here FF3.5 OSX behind corporate firewall. Interesting side effect of resizing the window is that I can see and interact with the little chat widget in the bottom right of the screen.

> you can't have a client that has [...] better information density on the screen

A far-from-ideal means of making the client more dense is to zoom with ctrl-{-,=,0}. It's exposed as an settings option too. Rather annoyingly however it doesn't seem to reduce the minimum frame width.


I agree, with one caveat - some old software just makes everything super-tiny.

It's a little like when widescreen monitors came out and people were trying to figure out how to play their 4x3 games.


Seems that the min window width is 256 px~

Hopefully compositors will be able to auto-scale windows in the future. Either by some automagic divination that the program is stuck in the '80s, or with a simple rightclick->holy fuck this shit makes me squint fix it pls.

Please, go install Windows 2000 under Qemu at 1024x768 resolution, then press ctrl-alt-f to set the Window to a scaled fullscreen desktop. Do you feel it as tiny? That's how we saw Windows 2000 back in the day on a CRT monitor.
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